TCG Archives - Culture of Gaming https://cultureofgaming.com/category/tcg/ Gaming News, Reviews and More Sun, 18 Jun 2023 01:26:56 +0000 en-US hourly 1 https://cultureofgaming.com/wp-content/uploads/2022/11/Pacman-150x150.png TCG Archives - Culture of Gaming https://cultureofgaming.com/category/tcg/ 32 32 Unlimited vs Revised in MTG: How to Tell the Difference https://cultureofgaming.com/unlimited-vs-revised-in-mtg-how-to-tell-the-difference/ https://cultureofgaming.com/unlimited-vs-revised-in-mtg-how-to-tell-the-difference/#respond Sun, 18 Jun 2023 01:21:24 +0000 https://cultureofgaming.com/?p=44125 Understanding the nuances between different editions of Magic: The Gathering cards can often seem daunting. It becomes particularly perplexing when trying to differentiate between Unlimited and Revised sets. This article will walk you through these two sets’ unique characteristics, offering a detailed comparison to grasp the distinctions better. We will use Underground Sea as an […]

The post Unlimited vs Revised in MTG: How to Tell the Difference appeared first on Culture of Gaming.

]]>
Understanding the nuances between different editions of Magic: The Gathering cards can often seem daunting. It becomes particularly perplexing when trying to differentiate between Unlimited and Revised sets.

This article will walk you through these two sets’ unique characteristics, offering a detailed comparison to grasp the distinctions better. We will use Underground Sea as an example.

Unlimited and Revised: Similarities and Distinctions

White Border

The white border is a common feature of both the Unlimited and Revised sets.

Nonetheless, it’s crucial to remember that a white border isn’t exclusive to these sets. Other editions such as Fourth Edition through recent base sets also share this feature.

Lighter and Darker Colors

Ever notice how some cards appear brighter or darker than others? Well, this isn’t a random occurrence. Unlimited cards typically have a darker coloring compared to Revised cards.

For example, let’s consider the card “Underground Sea,” a famous Dual Land. Even within this bright card, a noticeable contrast exists in color saturation.

Unlimited

Revised

As a general rule, Unlimited MTG cards tend to feature darker art and coloring compared to their Revised counterparts. This distinction is particularly evident in cards that incorporate dark colors into their artwork.

English Text

Unlimited cards were exclusively printed in English. However, as the popularity of Magic cards soared, they became available in various languages. On the flip side, the Revised set had a large portion printed in English, with a few others translated in 1994, the same year of its English printing.

No Copyright Symbol

Both Unlimited and Revised MTG cards lack the Wizards of the Coast copyright line, typically seen as “2015 Wizards of the Coast, Inc. All Rights Reserved.” Newer editions usually feature this line.

The Tap Symbol

The tap symbol had a significant impact on Magic’s templating. In Alpha, the tap ability was written as “Tap THIS CARD to _.” The Revised edition introduced the tap symbol before the colon, which initially sparked some criticism but has now become a universally recognized symbol in the game.

Here, again, we have the Unlimited and Revised version of Underground Sea. Note the difference in treatment of the ‘Tap.’

If a card features a tap symbol, it’s a clear indication that it’s not from the Unlimited set.

Card Name / Title and Border

Closely observing the position of the card name in relation to the black border can provide insight into the card’s set. In Revised cards, the name is placed further away from the black border, while in Unlimited cards, it sits closer to the black outline.

Artist Name Location – Baseline Distance

Here’s a quick hack to differentiate between Unlimited and Revised cards – check the location of the artist’s name.

Unlimited

Revised

In Unlimited cards, the artist name sits more towards the middle of the space between the black line and the card’s text, while in Revised it is positioned above the black line at the bottom of the card.

Changing Mana Color Words to Mana Symbols

A major shift occurred in the Revised set where textual representation of mana colors was replaced by actual symbols. If you find a card with mana symbols in its text box, it’s safe to say it was printed during the Revised set or later.

Conclusion

Differentiating between Unlimited and Revised MTG cards requires keen observation and understanding of their unique characteristics. Considering factors like the white border, color saturation, language, copyright symbol, tap symbol, card name location, and the use of mana symbols can help you identify the specific set of a card.

As you become more proficient in recognizing these differences, you’ll develop an eagle eye for distinguishing between Unlimited and Revised cards in no time.

Frequently Asked Questions (FAQs)

Q1: Can I rely solely on the white border to determine whether a card is from the Unlimited or Revised set?

No, several other editions also feature white borders. Therefore, the white border alone isn’t a definitive indicator.

Q2: How can I differentiate between the brightness or darkness of colors on Unlimited and Revised cards?

Unlimited cards typically have a darker coloring compared to Revised cards. It’s especially noticeable in cards with darker colors in their artwork.

Q3: Are all Unlimited and Revised cards printed in English?

Unlimited cards were exclusively printed in English. However, the Revised set had a significant portion printed in English, with some other languages introduced later in 1994.

Q4: Can I use the absence of a copyright symbol as the sole indicator of whether a card is from the Unlimited or Revised set?

While both Unlimited and Revised cards lack the Wizards of the Coast copyright line, newer Magic sets usually feature this line. So, it isn’t a foolproof method.

Q5: Why is the tap symbol an important factor in determining whether a card is from the Unlimited set?

The tap symbol was introduced in the Revised set. Hence, if a card has a tap symbol, it clearly indicates that it’s not from the Unlimited set.

The post Unlimited vs Revised in MTG: How to Tell the Difference appeared first on Culture of Gaming.

]]>
https://cultureofgaming.com/unlimited-vs-revised-in-mtg-how-to-tell-the-difference/feed/ 0
Regeneration in MTG: How the Mechanic Works https://cultureofgaming.com/regeneration-in-mtg-how-the-mechanic-works/ https://cultureofgaming.com/regeneration-in-mtg-how-the-mechanic-works/#respond Sun, 18 Jun 2023 00:56:05 +0000 https://cultureofgaming.com/?p=44117 Magic: The Gathering (MTG) is a complex and intricate game that offers a range of mechanics and strategies for players. One such mechanic is “Regeneration”, a protective measure that, when used correctly, can turn the tide of the game in the player’s favor. What Does Regenerate Mean in MTG? Regeneration in MTG is a bit […]

The post Regeneration in MTG: How the Mechanic Works appeared first on Culture of Gaming.

]]>
Magic: The Gathering (MTG) is a complex and intricate game that offers a range of mechanics and strategies for players. One such mechanic is “Regeneration”, a protective measure that, when used correctly, can turn the tide of the game in the player’s favor.

What Does Regenerate Mean in MTG?

Regeneration in MTG is a bit of an antique, a holdover from the game’s early days. In its original incarnation, it had a somewhat convoluted definition:

The next time the permanent would be destroyed this turn, instead, remove all damage marked on it, and tap it. If it is an attacking or blocking creature, remove it from combat.

Over time, this mechanism fell out of favor and was largely supplanted by the simpler and more intuitive “indestructible” ability. Indestructible confers immunity to damage, rendering a creature immune to destruction.

How Does Regenerate Work?

Despite its decline in usage, understanding the regeneration mechanic is essential for players seeking a comprehensive understanding of MTG.

Like most abilities in the game, Regeneration is a keyword action, meaning it performs a specific action when activated. This action typically involves a mana cost and can be activated at any time before the creature would be destroyed.

When a player pays the regeneration cost for a creature, a metaphorical “regeneration shield” forms around the creature. This shield stays active for the rest of the turn, and if the creature would be destroyed, the shield instead removes all damage from the creature and taps it.

Official MTG Regenerate Rules

701.14a If the effect of a resolving spell or ability regenerates a permanent, it creates a replacement effect that protects the permanent the next time it would be destroyed this turn. In this case, “Regenerate [permanent]” means “The next time [permanent] would be destroyed this turn, instead remove all damage marked on it and tap it. If it’s an attacking or blocking creature, remove it from combat.”(source)
701.14b If the effect of a static ability regenerates a permanent, it replaces destruction with an alternate effect each time that permanent would be destroyed. In this case, “Regenerate [permanent]” means “Instead remove all damage marked on [permanent] and tap it. If it’s an attacking or blocking creature, remove it from combat.” (source)
701.14c Neither activating an ability that creates a regeneration shield nor casting a spell that creates a regeneration shield is the same as regenerating a permanent. Effects that say that a permanent can’t be regenerated don’t preclude such abilities from being activated or such spells from being cast; rather, they cause regeneration shields to not be applied.

Is Regenerate Good MTG?

Despite its somewhat complex nature, regeneration can be a powerful tool when utilized correctly. Its primary benefit is its ability to save a creature from destruction. The creature survives and lives to fight another day, effectively regaining full health.

However, this survival comes at a cost.

When the regeneration shield is activated, the creature becomes tapped – that is, it’s turned sideways and becomes unavailable for actions like attacking or blocking. This trade-off can significantly affect your game strategy and must be carefully considered.

Can You Regenerate Any Time in Magic the Gathering?

In most cases, a player can activate a creature’s regeneration ability whenever they have priority, i.e., when they’re allowed to cast spells and activate abilities.

However, there are times when regeneration cannot help. For instance, a creature cannot be regenerated if it’s reduced to 0 toughness or if it’s hit by a spell or ability that specifically states it cannot be regenerated.

Sacrificing and Regeneration

The interaction between sacrificing and regeneration in MTG is another area of complexity. In Magic, a sacrifice is considered a cost, and when a creature is sacrificed, it’s said to “die”, moving from the battlefield to the graveyard.

Regeneration cannot prevent a creature from being sacrificed, as a sacrifice is a cost that must be paid, not a form of destruction.

Does a Regenerating Creature Still Do Damage?

If a creature is blocking and regenerates, it will still deal combat damage to the creature it was blocking. However, if the creature was tapped as part of the regeneration process (which is typically the case), it would not be able to deal damage because tapped creatures cannot attack.

Can You Regenerate Tokens?

Tokens, unique game pieces often created by spells or abilities, can indeed be regenerated, much like any other creature.

However, unlike regular creatures, tokens disappear at the end of the turn they’re destroyed or exiled, even if they regenerate.

Does Regeneration Remove Creature from Combat?

Finally, if a creature regenerates during combat, it is removed from combat. This means it won’t deal or receive any further damage that turn. This is why regeneration can be a risky move, especially in combat-heavy games: the player must weigh the creature’s survival against losing its combat capabilities.

In conclusion, the MTG Regeneration mechanic, while complex and nuanced, can be a potent tool in a player’s arsenal. Understanding the various interactions and intricacies associated with this keyword action is an important part of mastering the game. Despite being considered outdated by some, regeneration can still significantly impact the game, contributing to the dynamic and strategic landscape that is Magic: The Gathering.

The post Regeneration in MTG: How the Mechanic Works appeared first on Culture of Gaming.

]]>
https://cultureofgaming.com/regeneration-in-mtg-how-the-mechanic-works/feed/ 0
Magic: The Gathering’s Bold Move Towards Racial Diversity https://cultureofgaming.com/magic-the-gatherings-bold-move-towards-racial-diversity/ https://cultureofgaming.com/magic-the-gatherings-bold-move-towards-racial-diversity/#respond Thu, 01 Jun 2023 23:40:09 +0000 https://cultureofgaming.com/?p=42127 Magic: The Gathering, a highly popular trading card game, has stirred up quite a commotion, but for a rather commendable reason. The game has made racists mad, and that’s not just okay – it’s brilliant! Canon is a fool’s stricture Magic: The Gathering has always reveled in its vast and imaginative world, unbound by rigid […]

The post Magic: The Gathering’s Bold Move Towards Racial Diversity appeared first on Culture of Gaming.

]]>
Magic: The Gathering, a highly popular trading card game, has stirred up quite a commotion, but for a rather commendable reason. The game has made racists mad, and that’s not just okay – it’s brilliant!

Canon is a fool’s stricture

Magic: The Gathering has always reveled in its vast and imaginative world, unbound by rigid canons and pre-existing stereotypes. Its goal has always been to inspire and entertain, not to conform.

The collaborative venture between Magic: The Gathering and Middle-earth Enterprises

After three years of hard work, Magic: The Gathering, in collaboration with Middle-earth Enterprises, has successfully launched its first major crossover collection – The Lord of the Rings: Tales of Middle-earth. This is a significant step for both entities and an exciting moment for the game’s fandom.

This endeavor, under the art direction of Ovidio Cartagena, involved the commissioning of hundreds of new art pieces, all focused on creating a Middle-earth that mirrors our diverse world. The aim was to portray diverse peoples across races and ethnicities, challenging the traditional, monochromatic Middle-earth imagery.

The unveiling of non-white characters

Unsurprisingly, some characters, typically represented as white, were rendered as Black, Latino, Pacific Islander, or Asian. This visual shift was intentional and integral to the game’s theme of diversity.

Aragorn, one of the first characters to be revealed, stood out notably. His portrayal as a Black man stirred up a storm amongst the game’s followers, especially those holding racial biases. Their displeasure was blatant and disturbing.

Despite the backlash, Magic: The Gathering stayed true to its principles of originality and diversity. The game believes in telling a story that resonates with everyone, a story that doesn’t hinge on the character’s skin color.

Wizards of the Coast’s response

The makers of the game, Wizards of the Coast, released an announcement elucidating their stance on the issue. They defended their decision without directly addressing the racial controversy.

The company subtly hinted at the controversy, acknowledging the discontentment brewing amongst a section of the audience.

Several fans expressed their disappointment at their favorite characters not being white. This shortsighted perspective is a reflection of the deep-seated racial biases prevalent even in today’s society.

Scrutinizing the backlash

Analyzing the public reactions reveals an unwarranted reliance on lore and blatant racism.

Lore, while significant, should not constrict the interpretation of a fictional world. The indignant reactions of those who argue that Numenorians can’t be Black show a narrow understanding of the lore itself.

A deep dive into some of the remarks uncovers undisguised racism. The disapproval of “Black Aragorn” and the consequent boycott threats demonstrate an obstinate resistance to change and racial inclusivity.

The definition of ‘Canon’

Contrary to popular belief, the Magic: The Gathering expansion is not canonical to the Lord of the Rings books.

The books provide a framework, but they don’t restrict the portrayal of characters. Adherence to the books doesn’t mean catering to preconceived racial biases.

Those arguing for white Aragorn or Éowyn based on the books should consider why skin color matters to them. If their argument hinges on the books, it’s clear they need to reassess their perspective.

Check out Proxy King for high quality MTG Proxies.

Debunking racism in character portrayal

The racial representation of a character doesn’t affect the essence of a story.

The race of a character doesn’t inherently define their persona or their narrative. The racial alteration in this set is, at most, an aesthetic and marketing choice that doesn’t meddle with the original storyline.

While some fans may be discomforted by the change, others see themselves reflected in the artwork for the first time. This shift is empowering for those who’ve long been marginalized in such narratives.

Honoring Lord of the Rings

Despite the obvious fan service, the set does honor Lord of the Rings. It brings a new dimension to the much-loved series, challenging traditional interpretations and inviting new perspectives.

Part of honoring the books means giving life to them through personal interpretations. This adds more depth and richness to the lore.

Honoring also means expanding them to include diverse audiences, infusing more understanding, depth, and critique into the series. The modern audience’s willingness to accept Black Aragorn suggests a shift in perspective, hinting that maybe Aragorn should have been Black from the start.

Conclusion

Magic: The Gathering’s recent initiative is not just about introducing racial diversity in the character lineup; it’s about breaking racial stereotypes, encouraging inclusivity, and fostering a richer, more diverse narrative. Despite the racial backlash, this bold move from Magic: The Gathering marks a significant stride towards a more inclusive fantasy world.

The post Magic: The Gathering’s Bold Move Towards Racial Diversity appeared first on Culture of Gaming.

]]>
https://cultureofgaming.com/magic-the-gatherings-bold-move-towards-racial-diversity/feed/ 0
Commander: All About the Premier MTG Format https://cultureofgaming.com/commander-all-about-the-premier-mtg-format/ https://cultureofgaming.com/commander-all-about-the-premier-mtg-format/#respond Tue, 30 May 2023 17:17:58 +0000 https://cultureofgaming.com/?p=41492 Commander stands as the undisputed champion among the various formats in the world of Magic: The Gathering. This captivating format invites players to showcase their ingenuity in deck-building and tactical prowess. Unlike other formats that strive to dominate with predictable strategies and meta-defining decks, Commander thrives on the joy of communal play. Embracing a philosophy […]

The post Commander: All About the Premier MTG Format appeared first on Culture of Gaming.

]]>
Commander stands as the undisputed champion among the various formats in the world of Magic: The Gathering. This captivating format invites players to showcase their ingenuity in deck-building and tactical prowess. Unlike other formats that strive to dominate with predictable strategies and meta-defining decks, Commander thrives on the joy of communal play.

Embracing a philosophy of fun and camaraderie, Commander is widely regarded as a casual format, though we’ll delve into its competitive side as well. It champions lively board interactions, extravagant creatures, and dazzling combinations. Within Commander’s realm, players find an avenue to express their individuality and creativity, owing to the vast card pool it encompasses.

Born in 1994 under the moniker of Elder Dragon Highlander (EDH), the format came into being thanks to the visionary mind of Adam Staley. Inspired by the legendary Elder Dragons from the Legends expansion, a select group of five mighty Dragons became the pioneering Commanders. As its popularity soared, Wizards of the Coast (WotC) recognized the fervor surrounding this remarkable format. In 2008, Commander earned the prestigious distinction of an official WotC format, accompanied by a rebranded, legally-sound name.

The Commander Experience: Embracing Creativity and Camaraderie

Commander provides an unparalleled gameplay experience, enticing players with its blend of strategic depth and social interaction. It transcends the realm of mere competition and fosters a communal atmosphere, where players come together to revel in the artistry of the game.

The cornerstone of Commander lies in its deck-building concept. Unlike traditional formats, where players construct decks with a minimum of 60 cards, Commander mandates a towering 100-card deck, reinforcing the need for versatility and adaptability. This expansive deck size allows players to incorporate a diverse array of spells, creatures, and artifacts, enabling them to express their personal style and preferences.

Choosing a Commander

Selecting a commander for your deck is a pivotal decision that sets the stage for your entire gameplay experience. Whether it’s a legendary creature or a planeswalker, the commander embodies your leadership, dictating the strategies and possibilities that unfold throughout the game.

To qualify as a commander, a card must meet one of two criteria. Firstly, it can be a legendary creature, representing a figure of remarkable prowess and influence. Alternatively, a card can explicitly state the phrase, “This card can be your Commander,” granting it the prestigious role of leading your forces.

Commanders in MTG are exclusively creatures or planeswalkers, imbued with the potential to shape the destiny of your deck. As you embark on the journey of constructing your Commander deck, the first question that arises is: Who shall command your army?

The Significance of Color Identity in Commanders

A commander’s color identity plays a pivotal role in shaping the composition of your deck and determining the range of spells and abilities at your disposal. The color identity of a commander refers to the combination of colors required to cast it, as indicated by its mana cost.

For instance, consider the awe-inspiring Muldrotha, the Gravetide, whose casting cost demands six mana: three colorless, one blue, one black, and one green. As a result, Muldrotha’s color identity encompasses the vibrant hues of blue, black, and green, commonly known as the Sultai colors in the realm of Magic.

However, here’s the captivating aspect: when constructing a Commander deck, the cards you include must align with the color identity of your chosen commander. Taking Muldrotha, the Gravetide as an example once again, your deck can solely consist of cards that bear the colors blue, black, green, or any combination thereof.

Essentially, the color identity of your commander acts as the guiding force, delineating the boundaries of your deck’s composition. This restriction, accompanied by the ban list, forms the sole limitations that govern the construction of your Commander deck.

Check out the best cards for commander.

Commander Rules

Playing Commander follows the same core principles as any other format, yet it offers a unique and enthralling gameplay experience.

With up to four players engaging in epic confrontations, each wielding a deck consisting of precisely 100 distinctive cards, including the commander, the stage is set for unforgettable battles.

Deck Construction Rules

When constructing a Commander deck, several rules must be observed to ensure a level playing field and foster strategic diversity:

  1. Deck Size: A Commander deck comprises exactly 100 cards, consisting of one commander card and 99 other cards. Alternatively, you may have two partner commanders, accompanied by 98 other cards.
  2. Card Limitations: With the exception of basic lands, each card in the deck must be unique in terms of name. Duplicates are prohibited.
  3. Color Identity: All cards within the deck must align with the color identity of the commander. The color identity includes the mana symbols present in the casting cost, color indicators, and abilities of the commander card.

Rules of Play

To fully immerse yourself in the world of Commander, familiarize yourself with the following essential rules:

  1. Number of Players: Commander games require a minimum of two players and a maximum of four players.
  2. Starting Life Total: Each player begins the game with a life total of 40, allowing for a more epic and enduring clash of titans.
  3. Command Zone: The commander card starts the game in the command zone, a special zone designated for commanders. From here, the commander can be cast during the game.
  4. Commander Tax: Every time a commander is cast from the command zone, its mana value increases by two, in addition to its original mana cost. This increment reflects the growing challenge of repeatedly summoning a powerful leader.
  5. Victory Through Combat: If any player is dealt 21 or more combat damage by a single commander over the course of the game, that player is defeated. The path to victory lies in the relentless assault of your opponents’ life totals.
  6. Last Player Standing: The player who remains standing, outlasting their adversaries and emerging victorious, claims the triumph in a Commander battle of wits and strategy.
  7. Commander’s Fate: When a commander card is placed in the graveyard or exiled, its controller may choose to return it to the command zone instead. This rule also applies if the commander is placed in the owner’s hand or library, ensuring that the commander remains an ever-present force throughout the game.

The Difference Between Standard and Commander Formats

While both Standard and Commander are captivating Magic formats, they possess distinct characteristics that set them apart from each other. These differences contribute to the unique flavor and gameplay experience offered by each format.

Deck Size and Starting Life Total

One notable dissimilarity lies in the deck construction requirements and starting life totals. Standard, along with most constructed formats, mandates a minimum deck size of 60 cards, with players beginning the game with 20 life.

In contrast, Commander adopts a more expansive approach. Decks in Commander consist of precisely 100 cards, offering a rich tapestry of possibilities. Furthermore, players commence their Commander battles with a starting life total of 40, fostering an environment of prolonged clashes and strategic depth.

Game Duration

Another distinguishing factor between Standard and Commander lies in the duration of gameplay. Standard games are generally swift affairs, often concluding within approximately 20 minutes. The fast-paced nature of Standard encourages quick decision-making and rapid exchanges on the battlefield.

In contrast, Commander embraces a more leisurely pace, with game durations ranging from 30 minutes to a couple of hours. This extended timeframe allows players to weave intricate narratives, build epic board states, and experience the ebb and flow of strategic interactions on a grander scale.

The Best MTG Proxy Cards

For the best MTG proxy cards, we recommend ProxyKing.biz. They offer a great way to boost your deck power at a reasonable price.

Competitiveness vs. Casual Appeal

Standard firmly resides within the realm of competitive play. It possesses a well-defined metagame, with the strongest decks frequently making appearances in tournaments. The format undergoes rotations each year, introducing new sets and shifting the landscape of viable strategies.

Conversely, Commander shines as a casual format, fostering a welcoming and social atmosphere. It is easy to find a playgroup or join a playpod at your local game store, providing an avenue for relaxed and enjoyable gameplay experiences. However, it is worth noting that Commander tournaments do exist, catering to those seeking a more competitive edge. These competitive Commander games, often referred to as cEDH (competitive EDH), offer a different flavor of play for those seeking heightened strategic challenges.

Rotation and Card Pool

A significant divergence between Standard and Commander lies in their approaches to rotation and the growth of the card pool. Standard adheres to a rotation cycle, with older sets cycling out of legality each year. This rotation ensures a dynamic and ever-evolving format, spurring deck innovation and adaptation.

In contrast, Commander stands firm as a format immune to rotation. While certain cards may be banned for various reasons, the overall card pool continues to expand, incorporating new releases and offering players a vast array of options for deck construction. This enduring nature of the format allows players to develop long-lasting relationships with their decks and explore a seemingly limitless realm of card interactions.

Cards Banned in Commander

To maintain balance and promote an enjoyable gameplay experience, certain cards are banned in the Commander format. The following list outlines the cards currently prohibited in legal Commander play:

Banned Card Types:

  1. 25 cards with the card type “Conspiracy” are banned.
  2. Nine cards that involve “playing for ante” are banned.

Banned for Offensive Content:

Cards whose art, text, name, or combination thereof are racially or culturally offensive are banned across all formats, including Commander.

Specific Cards Banned in Commander:

  1. Ancestral Recall
  2. Balance
  3. Biorhythm
  4. Black Lotus
  5. Chaos Orb
  6. Coalition Victory
  7. Channel
  8. Emrakul, the Aeons Torn
  9. Erayo, Soratami Ascendant
  10. Falling Star
  11. Fastbond
  12. Flash
  13. Gifts Ungiven
  14. Golos, Tireless Pilgrim
  15. Griselbrand
  16. Hullbreacher
  17. Iona, Shield of Emeria
  18. Karakas
  19. Leovold, Emissary of Trest
  20. Library of Alexandria
  21. Limited Resources
  22. Lutri, the Spellchaser
  23. Mox Emerald
  24. Mox Jet
  25. Mox Pearl
  26. Mox Ruby
  27. Mox Sapphire
  28. Panoptic Mirror
  29. Paradox Engine
  30. Primeval Titan
  31. Prophet of Kruphix
  32. Recurring Nightmare
  33. Rofellos, Llanowar Emissary
  34. Shahrazad
  35. Sundering Titan
  36. Sway of the Stars
  37. Sylvan Primordial
  38. Time Vault
  39. Time Walk
  40. Tinker
  41. Tolarian Academy
  42. Trade Secrets
  43. Upheaval
  44. Yawgmoth’s Bargain

As the Commander format evolves and new cards are released, the list of banned cards may expand. To stay up to date with the current state of card bans, it is advisable to consult official sources and updates from the governing bodies of the format.

Selecting the Perfect Commander for Your Deck

When venturing into the world of Commander, choosing the right commander for your deck is a crucial and exciting decision.

Sometimes, inspiration strikes when you come across a captivating commander that ignites your passion for building a deck. Personally, Nicol Bolas, The Ravager was the card that sparked my enthusiasm, and it remains one of my favorite Commander decks to this day, despite the many others I have built since.

To guide you in selecting the ideal commander, consider the following approaches:

1. Follow what you like

If you already have a commander in mind that resonates with your playstyle, thematic preferences, or simply captures your imagination, embrace it wholeheartedly. Let your passion be your guiding light, as a deep connection with your commander can fuel your creativity and drive your deck-building endeavors.

2. Begin with the 99

Rather than designing your deck around a specific commander, you may find inspiration from a potent card combo that has caught your attention. Alternatively, you might have a collection of formidable creatures yearning for a worthy commander to lead them into battle. Start by considering the cards you wish to include in the 99 (the non-commander cards) and use resources like the Magic Card Database to find the perfect commander that complements your chosen cards and synergizes with your envisioned strategy.

3. Embrace Tribal Synergies

Exploring specific creature types can unlock fascinating possibilities for your Commander deck. Whether you find allure in commanding a legion of Dragons, Goblins, Merfolk, or even Dogs, certain commanders excel at leveraging tribal abilities and mechanics to create formidable combinations or unleash devastating attacks. Delve into the lore and mechanics surrounding your preferred creature type, and let it guide your choice of commander.

4. Leverage Deck Archetypes

The four primary deck archetypes in Magic: The Gathering—aggro, control, combo, and midrange—offer distinct playstyles and strategic approaches. If you have a clear vision of the type of deck you wish to construct, understanding these archetypes can provide a solid foundation for selecting your commander. Aggro decks focus on swift, direct damage; control decks excel at denying opponents’ resources and limiting their plays; combo decks rely on specific card combinations for powerful synergies; and midrange decks strike a balance between aggression and control. Identifying your preferred archetype can help guide your choice of commander that aligns with your strategic vision.

5. Embrace Mechanic-Focused Commanders

If you have a particular mechanic in mind that captivates your interest, seek out commanders that synergize with that mechanic. For instance, if you are drawn to the ninjitsu mechanic, Yuriko, the Tiger’s Shadow could be an excellent choice. Her ability to leverage ninjitsu in combat and unleash devastating effects complements a deck centered around this elusive and cunning mechanic. Similarly, when the mutate mechanic was introduced in Ikoria, building a Commander deck around it became a thrilling endeavor, and commanders like Vadrok, Apex of Thunder offered fascinating possibilities.

6. Capitalize on Card-Type Commanders

For players keen on constructing artifact-heavy or equipment-focused decks, commanders that specifically enhance and capitalize on these card types can be ideal. Consider commanders such as Syr Gwyn, Hero of Ashvale or Nazahn, Revered Bladesmith for an equipment-focused deck. Although both commanders excel with equipment, their unique abilities and playstyles lead to distinct deck strategies and dynamics. Understanding the nuances of each commander’s abilities will guide you in crafting a deck that optimizes the potential of your chosen card type.

7. Explore Your Collection

Take a journey through your collection of rare and mythic Magic: The Gathering cards. Within this treasure trove, you may stumble upon a legendary creature or planeswalker that sparks your imagination and inspires you to build a deck around it. Evaluating your collection is not only an opportunity to tap into cards you already possess, but it also allows you to assess the resources available to you. Being aware of the cards you have on hand helps when planning a deck, as each card must be unique. Reviewing your collection may even enable you to build a budget-friendly Commander deck by utilizing the cards you already own.

8. Favor Color Combinations

Magic’s color wheel assigns distinct characteristics to each color, often resulting in players having a preferred color combination. If you find it challenging to settle on a specific commander, narrowing down your choices by selecting a favored color combination can be a viable approach. You can even undertake this step after reviewing your Magic collection. For example, if you possess a considerable number of black and green cards and wish to acquire your commander as a single card, narrowing your search to commanders in those colors streamlines the decision-making process.

Crafting a Commander Deck: A Blueprint for Success

When it comes to building a Commander deck, careful planning and consideration are paramount. Follow these essential steps to create a deck that balances power, consistency, and strategic depth:

Determining Land Count

A common question that arises when constructing a 100-card deck is the appropriate number of lands. As a general guideline, 36 to 38 lands are recommended for a Commander deck. However, decks incorporating mana dorks or inexpensive mana rocks may require fewer lands. Tailor your land count to the specific needs and characteristics of your deck.

Commander Deck Template

The podcast Command Zone introduced a Commander deck formula, which serves as a valuable guideline rather than a strict rule. Here is the template:

  • 36-38 Lands
  • 31-33 Cards focused on executing your deck plan
  • 10 (minimum) Mana Ramp cards to accelerate your mana development
  • 10 Card Draw cards to maintain card advantage and consistency
  • 5 Targeted Removal cards to handle problematic threats
  • 5 Board Wipes cards to reset the battlefield if needed
  • 1 Commander card that serves as the centerpiece of your deck

This template provides a balanced foundation for your deck, ensuring a mix of essential components that contribute to a well-rounded and functional gameplay experience.

Mind the Mana Curve

The mana curve is a vital consideration when constructing a Commander deck. It refers to the distribution of mana values across the cards in your deck. While Commander games tend to be longer, allowing for the casting of bigger spells and executing intricate combos, it is crucial to ensure that your deck has a balanced distribution of mana values to support consistent gameplay throughout the different stages of a game.

There is no universal formula for mana curves in Commander decks, but the following outline can serve as a starting point:

  • Zero and one-mana value cards: 5-10
  • Two-mana value cards: 14-20
  • Three-mana value cards: 12-20
  • Four-mana value cards: 8-14
  • Five-mana value cards: 5-10
  • Six-mana value cards: 4-8
  • Seven-mana value or higher: 1-5

Remember that this formula does not account for lands since they have no mana value. Adapt these numbers based on your deck’s strategy, focus, and preferred playstyle.

Embrace Card Types and Synergies

While considering the mana curve, don’t overlook the importance of card types and synergies within your deck. Explore combinations of creatures, artifacts, enchantments, instants, and sorceries that synergize with your commander’s abilities and support your overall strategy. Seek out cards that complement each other, amplifying their impact when played together.

Playtesting and Iteration

Building a Commander deck is an iterative process. After assembling your initial decklist, playtest it against different opponents and in various scenarios to gauge its effectiveness and identify areas for improvement. Take note of cards that overperform or underperform, and make adjustments accordingly. Iteration and fine-tuning are essential steps in refining your deck and optimizing its performance.

How to Win at Commander EDH

Commander’s open-ended nature allows for a multitude of creative strategies and win conditions. Explore some common approaches to achieving victory in this format:

1. Combat & Direct Damage: The most traditional and widely employed method of winning is through combat damage. Assembling a powerful army of creatures, enhanced by keyword abilities like trample, flying, and haste, allows you to reduce opponents’ life totals until you emerge as the last player standing. Construct a deck that emphasizes strong creatures, efficient combat tricks, and effective combat synergies to excel in this approach.

2. “Win the Game” Cards: These captivating cards provide an avenue to claim victory instantly when specific conditions are met. However, it is crucial to discuss the use of such cards with your playgroup to ensure a balanced and enjoyable game. Examples include Chance Encounter, which grants victory upon accumulating ten luck counters, and Biovisionary, which requires controlling four copies (including token copies) of itself to win. Crafting a deck around “win the game” cards involves aligning your deck plan and strategy with the conditions necessary for these win-cons.

3. Infinite Combos: Utilizing powerful card combinations, infinite combos offer an opportunity to create an unstoppable chain of actions that can lead to victory. As with “win the game” cards, it’s essential to discuss the inclusion of infinite combos with your playgroup. These combos often generate infinite mana, card draw, or other advantageous effects that pave the way to victory. Combining cards like Freed from the Real and Selvala, Heart of the Wilds, or Azami, Lady of Scrolls and Mind Over Matter, can create unstoppable synergies that enable game-ending moves or set up conditions for other win conditions.

4. Milling: Deck-milling involves depleting opponents’ libraries, forcing them to lose the game by running out of cards to draw. While less common in Commander due to its multiplayer nature, milling strategies can be effective when targeting multiple players simultaneously. However, mill decks can limit interaction and deviate from the core philosophy of Commander, which revolves around board interaction and a focus on social gameplay. Competitive EDH (cEDH) mill decks often take a different approach, self-milling their own library to exploit cards like Thassa’s Oracle to secure victory. It’s important to note that mill decks are not commonly seen among casual players and may not be suitable for beginners.

Essential Commander Staples: Enhancing Your Deck’s Foundation

When crafting your Commander deck, certain cards have become widely recognized as staples due to their versatility and utility across various strategies and playstyles. While not every staple is essential for every deck, incorporating some of these powerful cards can significantly enhance your deck’s performance. Here are a few notable Commander staples that are worth considering:

  1. Sol Ring: This artifact accelerates your mana production, providing an early advantage in the game.
  2. Command Tower: This land is a versatile inclusion, as it can produce any color of mana required by your commander’s color identity.
  3. Chromatic Lantern: This artifact ensures that you have access to all colors of mana, helping to smooth out your mana base and enable flexibility in casting your spells.
  4. Command Beacon: This land allows you to return your commander from the command zone to your hand, ensuring that you can recast them easily and overcome commander tax.
  5. Solemn Simulacrum: This creature serves as a valuable ramp card, providing both land acceleration and card draw upon entering the battlefield.
  6. Arcane Signet: This mana rock is a cost-effective way to generate mana of your commander’s colors, providing ramp and fixing in one card.
  7. Swiftfoot Boots: This equipment grants your commander hexproof and haste, protecting them from targeted removal and allowing them to make an immediate impact on the game.

While these staples serve as a solid foundation, it’s important to explore additional resources, such as comprehensive staple lists available online, to discover a wide range of powerful cards that may be suitable for your deck. These extensive lists cover the best staple cards in each color and can help you refine your deck’s composition, ensuring that you include optimal cards for your chosen strategy.

Bringing It All Together: Crafting a Cohesive Commander Deck

Adopting an organized approach can greatly enhance your deck-building experience. Consider the following steps to bring all the elements together and create a cohesive and focused deck:

1. Start a Decklist Document: Begin by creating a decklist in a Word or Google document. Organize the list by card types, such as creatures, sorceries, instants, planeswalkers, and so on. This allows for a clear visual representation of your deck’s composition.

2. Adding Cards to the Decklist: As you discover cards you wish to include in your deck, add them to the decklist along with relevant details. Include the number of copies you want to include, a link to where you can purchase the card as a single, and the card’s mana value in parentheses. This approach streamlines the process and provides all the necessary information for deck construction.

3. Find Your Commander: Since Commander is centered around your chosen commander, use resources like the Magic Card Database to search for specific cards based on type, text, or name. Select a commander that aligns with your deck plan and desired strategies. Make a note of your commander in your decklist, along with a brief outline of the strategies you aim to incorporate.

4. Deck Plan and Strategy: Write a basic outline in your decklist document that encompasses your chosen commander and the key strategies you intend to incorporate. This serves as a guide to keep your deck plan on track. Include essential elements such as fetching target creatures from your deck, creating token creature copies, protecting against control and removal, returning creatures from the graveyard, and alternate win conditions if applicable. This outline helps maintain focus and clarity throughout the deck-building process.

5. Reference the Deck Template and Mana Curve: Consistently refer to the Commander Deck Template and Mana Curve outline as references while building your deck. These resources provide valuable guidance and ensure that your deck remains well-balanced and cohesive. Stay mindful of the recommended number of lands, the distribution of cards focused on executing your strategy, and the mana curve to ensure a smooth and functional deck.

Competitive Commander (cEDH): A High-Stakes Battle of Skill

Within the diverse landscape of Commander, a subformat has emerged known as Competitive Commander (cEDH). This variant has gained popularity alongside the overall Commander format, offering a unique and intense gaming experience. Here’s an overview of cEDH:

  • Similarities to Commander: cEDH shares the same ban list as the regular Commander format and does not have separate official rules from Wizards of the Coast (WotC). It can be played in both 1v1 duels or in a group of four, providing flexibility for competitive gameplay.
  • Lightning-Fast Games: Unlike the more casual pace of traditional Commander games, cEDH matches are characterized by their swiftness. While not all cEDH decks are designed to win as quickly as possible, they are optimized for efficiency and effectiveness, ensuring a rapid path to victory when compared to casual play. The focus on speed and consistency sets cEDH apart from its more leisurely counterpart.
  • Powerful Combos and Denial: cEDH decks heavily rely on powerful and game-ending combos. These decks are meticulously constructed to achieve maximum consistency, utilizing the most potent card combinations available. They are designed to deny opponents access to resources, disrupt their game plans, and create an environment of relentless competition. As such, cEDH demands a high level of strategic thinking, adaptability, and skill.
  • Financial Considerations: Building a cEDH deck can come with a significant financial investment. Decks often incorporate the best and most powerful cards from Magic’s extensive history, resulting in high-powered and high-cost configurations. The pursuit of optimization and competitiveness in cEDH can lead to acquiring expensive and rare cards, making this subformat more suitable for experienced and dedicated players.

Places to Play Commander MTG

Commander offers various platforms for players to engage in the format, whether it’s for casual play or competitive battles. Consider the following venues where you can enjoy the Commander experience:

1. Local Game Store (LGS): Your local game store is a reliable and vibrant hub for playing Commander outside of your regular playgroup. Many game stores host weekly or monthly Commander events, allowing you to meet new players, test your decks against different strategies, and immerse yourself in the local Magic: The Gathering community.

2. Magic Arena: Magic Arena is a digital platform available on PC, Mac, and mobile devices, providing a gamified and immersive way to play Magic: The Gathering online. While it primarily focuses on Standard and other constructed formats, it also offers a limited selection of Commander options. Magic Arena allows you to engage in casual Commander matches or join special events, offering convenience and accessibility for online play.

3. Magic: The Gathering Online (MTGO): MTGO is the original online platform for playing Magic: The Gathering. It closely replicates the paper format and offers a wide range of formats, including Commander. MTGO caters to seasoned players who appreciate its depth and comprehensive card pool. It provides an opportunity to engage in both casual and competitive Commander play, allowing you to test your skills against a diverse community of Magic enthusiasts.

4. SpellTable: SpellTable, developed by Wizards of the Coast (WotC), is an all-in-one solution for playing paper Magic remotely. It combines video chat, digital card scanning, and interactive tabletop features to create a seamless virtual gaming experience. SpellTable allows you to play Commander with friends and opponents from anywhere in the world, providing a convenient option for remote play.

5. cEDH Tournaments: For those seeking the competitive edge of cEDH, tournaments are a thrilling avenue to test your skills against top players. While finding dedicated Commander tournaments can be challenging, local game stores often host competitive Commander events. These tournaments offer an opportunity to showcase your optimized decks, engage in high-stakes battles, and further refine your strategies in a competitive environment.

Final Thoughts

Commander offers boundless creative possibilities, catering to players of all skill levels and preferences. Embrace the iterative nature of deck-building, enjoy the process of refining your deck through gameplay, and continue to explore the vast potential that Commander has to offer. With time, experience, and a willingness to adapt, your deck will evolve into a formidable force on the battlefield.

The post Commander: All About the Premier MTG Format appeared first on Culture of Gaming.

]]>
https://cultureofgaming.com/commander-all-about-the-premier-mtg-format/feed/ 0
A New Meaning for the Discard Pile: MTG Cards Dumped https://cultureofgaming.com/a-new-meaning-for-the-discard-pile-mtg-cards-dumped/ https://cultureofgaming.com/a-new-meaning-for-the-discard-pile-mtg-cards-dumped/#respond Thu, 27 Apr 2023 02:32:37 +0000 https://cultureofgaming.com/?p=39457 In an unexpected twist of events, it has come to light that at least $100,000 worth of Magic: The Gathering cards were discarded in a landfill. The news sent shockwaves through the gaming community, sparking interest and intrigue. In this article, we explore the story behind the discarded cards, and the mystery of how they […]

The post A New Meaning for the Discard Pile: MTG Cards Dumped appeared first on Culture of Gaming.

]]>
In an unexpected twist of events, it has come to light that at least $100,000 worth of Magic: The Gathering cards were discarded in a landfill. The news sent shockwaves through the gaming community, sparking interest and intrigue. In this article, we explore the story behind the discarded cards, and the mystery of how they ended up being destroyed forever.

The story began with a post on Reddit by a user called LATIN0. They shared photos of boxes containing the Magic cards, which they had seen at a local landfill. Little did they know that their post would go viral, capturing the attention of thousands of people within just a few hours.

After the post gained traction, websites started posting news about it despite knowing almost nothing about what was actually in the boxes. Conspiracy theories emerged, with YouTube videos poring over the photos trying to uncover the truth behind it all.

Questions about the cards started to arise, such as how many were there, and how much were they worth? LATIN0, who is not a fan of the game, was able to grab some of the boxes and open them up. The boxes were found to contain cards from sets such as Unfinity and Modern Horizons II.

Estimates of the value of the cards ranged from $100,000 to $250,000, with the actual amount depending on the value of any rare or sought-after cards that may have been inside. The speculation was fueled by the fact that LATIN0 had only posted one image of the landfill, which was located somewhere in Texas.

However, the speculation was short-lived. The boxes were destroyed just 24 hours after the post went viral, leaving collectors and fans in a state of disbelief. LATIN0 returned to the landfill to discover that the cards were all under layers of trash, and that more trash was being added to the landfill each day.

Attempts to salvage any remaining cards were futile, as all the cards were damaged beyond repair. LATIN0 expressed regret that they didn’t know the true value of the cards when they initially posted about them, and kept a few of the damaged cards as a reminder of a missed opportunity.

The story of the discarded Magic cards highlights the fragility of our possessions and how quickly they can disappear. It is a sad reminder of how quickly something that was once valued can be discarded and destroyed forever.

The mystery of the discarded Magic: The Gathering cards may never be fully solved. However, the story behind the event serves as a reminder to cherish and value the things we have, and to be mindful of how easily they can be lost. It is a tale that will be remembered by the Magic community for years to come.

The post A New Meaning for the Discard Pile: MTG Cards Dumped appeared first on Culture of Gaming.

]]>
https://cultureofgaming.com/a-new-meaning-for-the-discard-pile-mtg-cards-dumped/feed/ 0
Private Security Goons Sent to Magic: The Gathering YouTuber’s Home https://cultureofgaming.com/private-security-goons-sent-to-magic-the-gathering-youtubers-home/ https://cultureofgaming.com/private-security-goons-sent-to-magic-the-gathering-youtubers-home/#respond Thu, 27 Apr 2023 02:20:50 +0000 https://cultureofgaming.com/?p=39450 The recent events that unfolded at the home of Magic: The Gathering YouTuber Dan “Oldschoolmtg” Cannon have shaken the Magic community. Cannon found himself in the center of a controversy after obtaining a box of Magic cards before their official release. Pinkerton agents showed up at his front door, demanding the return of the cards […]

The post Private Security Goons Sent to Magic: The Gathering YouTuber’s Home appeared first on Culture of Gaming.

]]>
The recent events that unfolded at the home of Magic: The Gathering YouTuber Dan “Oldschoolmtg” Cannon have shaken the Magic community. Cannon found himself in the center of a controversy after obtaining a box of Magic cards before their official release. Pinkerton agents showed up at his front door, demanding the return of the cards on behalf of Wizards of the Coast.

The Incident

On the morning of April 24, 2023, while filming a video for his YouTube channel, Cannon received a knock on his door. His wife, who answered the door, was confronted by two men who claimed to be from the Pinkerton Detective Agency. The men demanded the return of the box of Magic cards that Cannon had received from his trading card dealer. They threatened fines and even jail time if he did not comply.

Cannon, who was filming at the time, continued filming the interaction. He later uploaded the video on his YouTube channel, where it has since received over a million views. In the video, Cannon can be heard asking the agents for identification and proof of their claims. He also asked for the presence of local law enforcement officers.

Pinkerton Agents

Pinkerton is a private security company that was originally founded as a detective agency in 1850 by Allan Pinkerton. The company has a controversial history, with involvement in strikebreaking and union-busting. In the present day, they provide a range of services, including corporate investigations, executive protection, and risk management.

It is unclear how Pinkerton became involved in the situation, or if they were working directly for Wizards of the Coast. However, it is known that the company has worked with Wizards of the Coast in the past.

The Cards

The box of cards in question was a new set of Magic: The Gathering cards called “March of the Machine: The Aftermath.” This set was due for release on May 12, 2023, and was meant to be a supplement to the “March of the Machine” expansion set.

Unfortunately for Cannon, he received the Aftermath set instead of the publicly available expansion set he had intended to purchase. Cannon believed that his trading card dealer had made a mistake, and that the similarity of the names – “March of the Machine” and “March of the Machine Aftermath” – had caused confusion.

Cannon’s dealer, who is more of a Pokémon and Yu-Gi-Oh! guy, may have sold them thinking they were the collector’s edition. However, Cannon does not believe that his dealer intentionally broke the street date or that anyone involved dealt with stolen product.

Response from Wizards of the Coast

When contacted about the incident, a spokesperson for Wizards of the Coast confirmed that private detectives were sent as “part of their investigation.” The spokesperson also confirmed that Cannon had received compensation for the return of the cards, although the details of the compensation were not disclosed.

In a video uploaded to his YouTube channel, Cannon recounted that the WotC representative he spoke with was apologetic for the heavy-handed tactics that made his wife cry that morning, but wanted the cards back to investigate further.

The Magic Community’s Reaction

The incident has received widespread attention within the Magic: The Gathering community. Fans and content creators have expressed their shock and concern over the use of private security companies to protect intellectual property.

Many within the community have criticized the use of private detectives and Pinkerton specifically, citing the company’s controversial history and tactics. Some have also questioned the legality of Pinkerton’s actions and whether the use of private detectives was necessary or justified in this case.

Others have expressed sympathy for Cannon and his family, and have praised his handling of the situation. In his video, Cannon remained calm and collected, and even offered the agents coffee while he waited for local law enforcement to arrive.

The incident has also raised questions about the importance of clear communication and transparency between game publishers and their fans. Many have argued that if Wizards of the Coast had communicated their policies and procedures more effectively, situations like this could have been avoided.

The Legality of Pinkerton’s Actions

The legality of Pinkerton’s actions in this case is unclear. While game publishers do have a right to protect their intellectual property, private security companies may not have the legal authority to demand the return of property or to threaten fines and jail time.

In some cases, private detectives may work in partnership with law enforcement agencies, but this was not the case with Pinkerton in Cannon’s situation. It is possible that Pinkerton acted outside the bounds of the law, and that their tactics could be challenged in court.

The Impact on the Magic: The Gathering Community

The incident has had a significant impact on the Magic: The Gathering community, with many fans and content creators expressing their concerns and frustration. Some have argued that the incident could have a chilling effect on the community, with fans becoming less willing to share information or engage in discussion for fear of legal action.

Others have expressed hope that the incident will lead to a more open and transparent dialogue between game publishers and their fans. They believe that if game publishers are more forthcoming with their policies and procedures, fans will be better equipped to navigate the complex world of intellectual property law.

Conclusion

The incident involving Pinkerton agents at the home of a Magic: The Gathering YouTuber has sparked controversy and raised important questions about the use of private security companies and the extent to which game publishers will go to protect their intellectual property. While the situation was undoubtedly unpleasant for all involved, it has served as a reminder of the risks associated with obtaining and sharing unreleased content.

It is important for game publishers and fans to communicate clearly and transparently, and to respect each other’s rights and responsibilities. The Magic: The Gathering community has a long and rich history, and it is important that this history is preserved and protected for future generations to enjoy. While the use of private detectives and Pinkerton specifically has been met with criticism, it is important to remember that game publishers have a right to protect their products from unauthorized use.

As the gaming industry continues to grow, we can expect to see more cases like this in the future. However, it is important that all parties involved act in accordance with the law and respect each other’s rights.

It is crucial for game publishers to communicate their policies and procedures effectively, and for fans to be aware of and follow these guidelines. Ultimately, it is the responsibility of all members of the Magic: The Gathering community to work together to create a safe and welcoming environment for all.

The post Private Security Goons Sent to Magic: The Gathering YouTuber’s Home appeared first on Culture of Gaming.

]]>
https://cultureofgaming.com/private-security-goons-sent-to-magic-the-gathering-youtubers-home/feed/ 0
The Spellbinding World of Magic: The Gathering Culture https://cultureofgaming.com/the-spellbinding-world-of-magic-the-gathering-culture/ https://cultureofgaming.com/the-spellbinding-world-of-magic-the-gathering-culture/#respond Wed, 26 Apr 2023 16:21:28 +0000 https://cultureofgaming.com/?p=39440 Magic: The Gathering is a collectible card game that has been around for over 25 years. In that time, it has gained a massive following of dedicated players who have created a vibrant and unique culture. This culture extends far beyond the game itself and encompasses cosplay, fan art, and various social spaces where fans […]

The post The Spellbinding World of Magic: The Gathering Culture appeared first on Culture of Gaming.

]]>
Magic: The Gathering is a collectible card game that has been around for over 25 years. In that time, it has gained a massive following of dedicated players who have created a vibrant and unique culture. This culture extends far beyond the game itself and encompasses cosplay, fan art, and various social spaces where fans gather to discuss the game and its many aspects.

Cosplay

OLYMPUS DIGITAL CAMERA

One of the most visible aspects of Magic: The Gathering culture is cosplay. Fans of the game often dress up as their favorite characters from the cards, and the results can be truly impressive. Cosplay has become a major part of the Magic community, with events like Grand Prix and MagicFest featuring cosplay contests and other related activities.

Cosplay allows players to immerse themselves in the world of Magic: The Gathering and express their creativity. It’s a way for fans to show their love for the game and connect with others who share their passion. Cosplay is also a way to bring the game to life and make it more tangible.

Fan Art

Another significant aspect of Magic: The Gathering culture is fan art. The game’s fantastic artwork has inspired countless artists to create their own interpretations of the characters and settings. Fans create art for many reasons: to share with others, to express their love for the game, or to showcase their talent.

Fan art is a crucial part of the Magic community, with many websites and social media groups dedicated to sharing and showcasing fan art. The game’s official website also features a “Fan Art Gallery,” where artists can submit their work to be featured.

Social Spaces

IMAGE DISTRIBUTED FOR FOR HASBRO, INC. – Hundreds of players brought their decks to compete in the Magic the Gathering Tournament at HASCON the first-ever FANmily™ event from Hasbro, Inc., on Saturday, Sept. 9, 2017 in Providence, R.I. (Josh Reynolds/AP Images for Hasbro, Inc.)

Magic: The Gathering culture is also about social spaces. Fans of the game gather in various online forums and social media groups to discuss the game, trade cards, and connect with others who share their passion. These spaces can be incredibly welcoming and supportive, providing a sense of community for players who may not have local Magic events or stores nearby.

The Best MTG Proxy Sites

If you are interested in Magic: the Gathering, make sure you check out our review of the best MTG proxy card websites.

In-person social spaces are also a significant part of the Magic community. Game stores often hold events like Friday Night Magic, where players can meet and play with others in a friendly and competitive environment. Grand Prix and MagicFest events also provide opportunities for players to connect with others and compete on a larger scale.

Community

At its core, Magic: The Gathering culture is about community. The game has created a massive and diverse fanbase of players who share a love for the game and its many aspects. The Magic community is incredibly welcoming and supportive, with players of all ages, backgrounds, and skill levels coming together to share their passion.

The game has also inspired many charitable efforts, with events like the “Extra Life” charity tournament raising thousands of dollars for children’s hospitals. Magic players are passionate about giving back to their communities and making a positive impact through their love for the game.

Conclusion

Magic: The Gathering culture is a rich and diverse community that encompasses many different aspects, from cosplay to fan art to social spaces. The game’s incredible artwork and immersive world have inspired fans to create their own content and build a community of like-minded individuals.

Whether you’re a competitive player looking to test your skills or a casual fan who enjoys the art and lore of the game, there is a place for you in the Magic: The Gathering community. With so many different aspects to explore and enjoy, there is always something new and exciting to discover.

If you’re interested in exploring Magic: The Gathering culture, there are many resources available online and in-person. Websites like Reddit and Facebook groups provide a platform for fans to connect and share their content, while game stores and events like Grand Prix and MagicFest provide opportunities to play and compete with other players.

In conclusion, Magic: The Gathering culture is a vibrant and exciting community that encompasses many different aspects of the game. Whether you’re a fan of the artwork, the lore, or the competitive gameplay, there is something for everyone in this community. So come join us and discover the magic of Magic: The Gathering!

The post The Spellbinding World of Magic: The Gathering Culture appeared first on Culture of Gaming.

]]>
https://cultureofgaming.com/the-spellbinding-world-of-magic-the-gathering-culture/feed/ 0
The Best MTG Token Generators https://cultureofgaming.com/the-best-mtg-token-generators/ https://cultureofgaming.com/the-best-mtg-token-generators/#respond Fri, 21 Apr 2023 20:21:22 +0000 https://cultureofgaming.com/?p=39390 Tokens are an essential aspect of tabletop games like Magic: The Gathering. They can represent various objects, creatures, or effects in the game. But what exactly makes tokens so appealing to players? One reason is their versatility. Tokens can be anything, from a simple card or coin to more creative items like miniature figurines or […]

The post The Best MTG Token Generators appeared first on Culture of Gaming.

]]>
Tokens are an essential aspect of tabletop games like Magic: The Gathering. They can represent various objects, creatures, or effects in the game. But what exactly makes tokens so appealing to players?

One reason is their versatility. Tokens can be anything, from a simple card or coin to more creative items like miniature figurines or even household objects. This flexibility allows players to customize their gameplay experience and add a personal touch to their games. However, it is worth noting that using certain objects as tokens, like a cat as mentioned in some circles, can be impractical and even unwise.

What Are Token Generators?

While there is no official definition of a token generator, most players agree that any card that can create a token qualifies for this category. It doesn’t matter how the token is created; it could be through a recurring effect or by a creature.

Cards that explicitly say “create a token” or have a similar effect are considered token generators. This ability can be used once per turn, once every two turns, or just once (like the card Goblin Rally). These cards are highly sought after by players who want to create custom tokens in their games.

Token generators come in many forms, including creatures, spells, and enchantments. Some examples of popular token generators in Magic: The Gathering include Young Pyromancer, Lingering Souls, and Bitterblossom.

Building a Token Deck

A token-based strategy in Magic: The Gathering can be one of the most fun and powerful ways to play the game. Tokens are temporary creature tokens that are generated by other cards, and can range from small 1/1 soldiers to large, flying dragons.

One of the biggest advantages of a token deck is the sheer number of creatures you can put on the board. This can quickly overwhelm your opponents, especially if you have cards that create multiple tokens at once. Additionally, token creatures can often be sacrificed for other effects, such as dealing damage to your opponent or drawing cards, which can give you even more advantage.

Another advantage of a token deck is that it allows for a lot of flexibility in deck building. There are many different cards that create tokens, and they can be found in all colors of mana. This means that you can build a token deck that fits your preferred playstyle, whether that be aggro, control, or something in between.

If you want to take your token-based strategy to the next level, consider adding some token support cards to your deck. Here are a few options to consider:

Doubling Season

This classic card is a powerhouse when it comes to token generators and planeswalkers. It can lead to some crazy combos, but be careful not to let it backfire on you.

Primal Vigor

Similar to Doubling Season, Primal Vigor provides redundancy in your deck and can help you generate even more tokens.

Mondrak, Glory Dominus

This new card doubles tokens and also comes with the added benefit of being a 4/4 creature that can become indestructible.

Anointed Procession

Annointed Processions is a cheaper version of Doubling Season, making it a great option if you’re going all-in on tokens.

Parallel Lives

Parallel Lives is functionally the same as Annointed Procession, but in green. It’s an excellent token card.

Thalisse, Reverent Medium

This card rewards you for creating tokens by giving you extra 1/1 flying spirits for each token you make. It’s a great addition to any token-based strategy.

Adding these token support cards to your deck can help you generate even more tokens and make them even more powerful.

With that, let’s dive into the best token generators, by color.

The Best Blue Token Generators

Let’s start by diving into the best blue token generators in Magic.

Blade of Shared Souls

Coming in at number five is Blade of Shared Souls. This new “Clone” variant can be used on creatures you control like Glasspool Mimic. The repeatable Clone effect allows players to change the equipment user and have a different copy effect, making it a versatile option for any blue deck.

Jace, Cunning Castaway

In the second spot, we have Jace, Cunning Castaway’s ultimate ability. This ability creates copies of itself and can generate planeswalker tokens. When combined with Doubling Season, it can go infinite, making for a hilarious and powerful combo.

Shark Typhoon

At number four, we have Shark Typhoon. This versatile token generator allows players to create a token without going down in card advantage, making it every blue player’s dream. Its cycling ability also cannot be countered, making it a nightmare for opponents.

Rite of Replication

Rite of Replication takes the third spot on our list. This card is perfect for wreaking havoc in EDH games, allowing players to create an army out of nowhere even if their board is empty.

Urza, Lord High Artificer

Finally, Urza, Lord High Artificer takes the top spot as the best blue token generator in the game. Its Construct is a force to be reckoned with in the right deck, and Urza can generate extra mana and transform it into immediate value.

The Best White Token Generators

Entreat the Angels

At number eight, we have Entreat the Angels. This card can create five 4/4 fliers for just if cast for its miracle cost, making it a perfect payoff card in slow control decks running white.

Brimaz, King of Oreskos

Brimaz, King of Oreskos is a powerful addition to any green-white Commander deck, especially those focused on the cat tribe. With the recent support for cat cards, these feline armies have become a viable strategy in Magic: The Gathering.

Brimaz’s ability to generate cat tokens for free whenever he attacks or blocks makes him a force to be reckoned with. These tokens can quickly overwhelm opponents and can benefit from any cards that boost the entire cat army. This makes Brimaz a perfect fit for the Arahbo, Roar of the World Commander deck, where he can lead the charge and act as a vicious tiger on the battlefield.

Emeria Angel

Emeria Angel is a rare flying angel card that was released in 2009 as part of the Zendikar set. It has been successful in competitive play, with two Top 8 Pro Tour and six Top 8 Grand Prix finishes to its name.

The card costs only four mana, two white and two colorless, and its triggered landfall ability allows you to create a 1/1 flying bird token when a land enters the battlefield under your control. This makes Emeria Angel an excellent card for generating tokens from playing lands, making it one of the best cards for this purpose. When combined with other cards like Elspeth, a deck focused on landfall and tokens can quickly overwhelm your opponent and secure victory.

Monastery Mentor

Monastery Mentor is a white and blue creature card from the Fate Reforged set that quickly became a force to be reckoned with in many Magic: The Gathering formats, including Standard and Modern. With its prowess ability, it gets stronger every time you cast a noncreature spell, and with its other ability, you get to make a 1/1 Monk token with prowess every time you cast a noncreature spell.

This means that in a deck built around generating lots of cheap spells, Monastery Mentor can quickly create an army of powerful creatures that can take over the game. It’s a must-kill threat that can dominate the board if left unchecked, making it a popular choice in competitive play.

Wedding Announcement

Wedding Announcement is a great addition to token decks. It creates both cards and tokens, and also provides a +1/+1 effect that lasts even after the card is gone. It’s a versatile card that can help you quickly build up a formidable army of creatures.

Lingering Souls

Lingering Souls is a Modern powerhouse that makes two separate 1/1 flying creature tokens, and if you’ve got black mana, you can flash it back. Paying a total of 3WB for four 1/1 fliers is solid, and it’s advantageous to spread out that power, so a Lightning Bolt or Terminate won’t ruin your fun. This card is common in Abzan Midrange or Hatebears builds, and it works well against Liliana of the Veil, since it makes more than one body. However, be mindful of anti-graveyard cards such as Scavenging Ooze and play around them. Don’t be afraid to hit that flashback button right away to maximize the value.

While many of the cards on this list are best used in the Commander format, Lingering Souls is a versatile option that can be played in multiple formats. Overall, Lingering Souls is a strong card that can quickly create a formidable army of flying creatures.

Dawn of Hope

Dawn of Hope is a great card for generating tokens while also drawing cards in Magic: The Gathering. The ability to draw cards every time you gain even a single life can quickly become a problem for your opponents. What’s more, you can make little lifelink tokens with this enchantment to keep the engine running and gain even more life. Overall, it’s a versatile and valuable addition to any white Commander deck.

Elspeth, Sun’s Champion

Elspeth, Sun’s Champion is a legendary planeswalker from the Theros set that is highly regarded for its token generation capabilities. With eighty Top 8 Grand Prix and fifteen Top 8 Pro Tour finishes, it is one of the most successful token-generating cards in Magic: The Gathering. For six mana, it can add counters and generate tokens, wipe the board of creatures with power 4 or greater, and ultimately boost tokens with +2/+2 and give them flying, making them harder to deal with.

Skrelv’s Hive

Finally, Skrelv’s Hive is the top white token generator in the game, creating a mite token each turn and eventually giving them lifelink. Dubbed the white Bitterblossom, this card is a must-have for any white token-based deck.

The Best Black Token Generators

Liliana, the Last Hope

In the fourth spot, we have Liliana, the Last Hope. This powerful planeswalker offers consistent removal for annoying creatures, value generation, and one of the best planeswalker emblems in the game – generating board after board of zombie tokens that scream “zombie apocalypse.”

Bloodline Keeper

Vampires are a classic tribe in Magic: The Gathering, dominating in black mana and often splashing in red and white. Bloodline Keeper easily fits into any vampire Commander deck with black mana, which is basically all of them!

This 3/3 flier can tap to make some 2/2 vampires with flying, which is already pretty good. But wait, it gets better. You can transform Bloodline Keeper into a scary 5/5 flier that still creates tokens and gives all your vampires +2/+2! It’s a flying beater, a token generator, and an anthem effect all in one, making it a versatile and powerful card in any vampire deck. Edgar Markov is a fine commander choice, but Bloodline Keeper can also be a strong addition to other vampire Commander decks.

Bitterblossom

Bitterblossom, released in 2008 as part of the Morningtide set, quickly became a popular card among Magic: The Gathering players. This rare black enchantment has an impressive track record, with forty-two Top 8 Grand Prix and eleven Pro Tour Top 8 finishes to its name.

The card costs two mana, one black and one colorless, and has a triggered ability that creates a 1/1 black faerie rogue token with flying at the beginning of your upkeep. However, this comes at a cost, as you also lose one life.

Originally, Bitterblossom was primarily used in faerie decks due to its synergy with other faerie cards. However, the card’s power soon became apparent, and players discovered that it was effective in almost any black deck. As a result, it has become a staple in many decks across various formats.

Bridge From Below

Finally, the top black token generator in the game is Bridge from Below. This enchantment has always been busted and has often been the card to push graveyard strategies over the edge. Its effect doesn’t require mana and only works if it’s in your graveyard, making it a powerful addition to any black deck.

From pesky fliers to zombie hordes, each card brings something unique to the table and can help players gain an edge over their opponents.

The Top Red Token Generators in MTG

Dragonwing Glider

Dragonwing Glider is a creature card from the Core Set 2020 that has the ability to generate tokens when it attacks. This 3/3 flying creature costs four mana, two colorless and two white, and has the added benefit of granting any creature it enchants flying.

But what makes Dragonwing Glider stand out is its ability to create a 2/2 white Knight creature token with vigilance whenever it attacks. This can quickly create a powerful army of Knight tokens, overwhelming your opponents with an ever-growing swarm. With the ability to give other creatures flying and its own flying and attacking abilities, Dragonwing Glider is a valuable addition to any white-based token deck.

Young Pyromancer

Young Pyromancer, a recent reprint on Arena, is a popular card in Modern due to its ease of generating tokens. Although the tokens it creates are only 1/1 Elementals, its triggered ability from any instant or sorcery spell makes it effortless to amass a quick army using low-cost draw spells like Opt and burn spells like Shock.

To maximize its potential, it is recommended to have enough mana to play Young Pyromancer and immediately cast another spell for full value. Since this 2/1 Spellcaster is easy to kill, players should aim to generate at least one token from it to ensure they receive some value from the card.

Krenko, Mob Boss

Mob Boss is a red goblin that has the ability to create more and more goblins each time he’s activated. You can tap Krenko to create one 1/1 red Goblin token with just two mana. But that’s just the beginning.

If you have cards that can untap Krenko, or can grant him haste, you can keep activating his ability multiple times in a single turn, creating an exponentially growing army of goblins. In the right Commander deck, Krenko can easily create dozens of goblins per turn, overwhelming your opponents with sheer numbers. So, if you’re looking for a fun and explosive strategy that revolves around building up a massive army of tiny creatures, Krenko is definitely worth considering.

Splinter Twin

In the third spot, we have Splinter Twin, a combo card that can create infinite tokens with Deceiver Exarch.

Despite being banned in the Modern format, Splinter Twin remains a powerful card that can be used to great effect in Commander decks. When attached to a creature, it can create a fully-formed copy of that creature, allowing you to build up a force of disposable attackers quickly. Alternatively, you can use it to repeatedly trigger a creature’s powerful enter the battlefield effect.

If you’re looking to go for the win, Splinter Twin also has a number of infinite combo possibilities when combined with creatures like Pestermite, Sky Hussar, Zealous Conscripts, and other cards that can generate extra creatures or untap them. So, if you’re building a Commander deck and want to add a powerful combo piece, Splinter Twin is definitely worth considering.

Dragonmaster Outcast

Dragonmaster Outcast is an excellent choice for those looking for a reliable dragon token generator. Despite being a small and easily destroyed creature, it can produce 5/5 dragon tokens with just a small investment, which can quickly overwhelm your opponents. With the ability to create dragon tokens every turn, it’s a valuable addition to any dragon-themed Commander deck. Just be sure to protect it well or have ways to bring it back from the graveyard, as it’s a prime target for removal spells.

Empty the Warrens

Finally, the top red token generator in the game is Empty the Warrens. This powerful card is a staple in Storm decks, allowing players to create a dozen or so goblin tokens as early as turn 2 and overwhelm their opponents.

In conclusion, these top red token generators offer unique and diverse options for players to customize their decks and gain an edge over their opponents. Whether it’s overwhelming opponents with 1/1 creatures or creating a swarm of dragons or goblins, each card brings something unique to the table and can help players achieve victory in their games.

The Top Green Token Generators

Tireless Tracker

Remember, Clues also count as tokens. The great thing about Clues is that you don’t have to cash them in right away; you can ignore them for as long as you want (although that would make for a terrible detective story). Magic players hate being flooded with lands and Tireless Tracker removes that concern altogether, making it very appealing. The Tracker also works great with fetch lands.

Esika’s Chariot

Esika’s Chariot is a vehicle that makes two 2/2s by itself and copies a token every time it attacks. The Chariot works really well with cards that make huge tokens like Wrenn and Seven.

Nissa, Vastwood Seer

The card has seen significant success in tournaments, with forty-four Top 8 Grand Prix and ten Pro Tour Top 8 finishes to its name. Once transformed into Nissa, Sage Animist, the card’s second ability allows you to create a legendary 4/4 token and put it onto the battlefield.

Most players only use this ability once, as you can only have one legendary creature on the battlefield at any given time. Instead, they typically focus on exploiting the card’s first ability, which allows you to increase its counter and draw the top card of the deck. If the card is a land, it’s placed onto the battlefield, while other cards are placed into the player’s hand.

Wrenn and Seven

This planeswalker’s a bit of a new one from Midnight Hunt. The successor to the meta-warping Wrenn and Six, Wrenn and Seven is a tad bit more balanced but still powerful. Its – ability gives you a nice beefy creature to protect your planeswalker. Oh, and the token also has reach, a fact I learned the hard way. Don’t make the same mistake I did when playing against Wrenn and Seven.

Scute Swarm

Scute Mob from Zendikar Rising is a problematic insect in Standard due to its landfall ability. It produces a basic 1/1 Insect token if you have less than six lands, but it will create a copy of itself with the same Landfall ability if you have six or more. To maximize its potential, it’s best to cast it when you have a landfall trigger available or right before your sixth land drop to rapidly create an army of scuttling insects.

Colorless Token Generators

Thopter Foundry

Thopter Foundry has an ability that synergizes well with the Sword of the Meek. Whenever you spend mana, the Sword of the Meek creates a 1/1 flying creature token and gains you one life. This combo can quickly fill the board with tokens while providing a bit of life gain. The Thopter Foundry can also be activated multiple times per turn, making it useful even when you have excess mana.

Myr Battlesphere

The robot uprising is imminent with this powerful card from the Mirrodin Besieged set. Myr Battlesphere is one of the biggest myr creatures in Magic: The Gathering, boasting a beefy 4/7 body. On top of that, it also generates a quartet of 1/1 myr tokens when it enters the battlefield.

But that’s not all, as the Battlesphere can tap your myr tokens to boost its power and damage your opponent from afar. With the right Commander deck, this card’s potential is explosive, allowing you to create an army of myrs that would make even Karn proud. Use its enter the battlefield effect creatively to overwhelm your opponents and pave the way for the inevitable robot domination.

Thopter Assembly

Thopter Assembly may seem like an ordinary creature, but it has a powerful combo with an old artifact from the Alara Reborn set called Time Sieve. In a Commander deck that supports blue and black mana, you can use Thopter Assembly’s ability to bounce itself to your hand and create five 1/1 thopter tokens on your upkeep. Sacrifice those tokens to Time Sieve to take an extra turn, and then cast Thopter Assembly again to prepare for the next upkeep.

With this combo, you can take as many turns as you have thopter tokens to sacrifice, which can quickly snowball into a game-winning advantage. It’s important to note that this combo has been banned in some formats, so be sure to check with your playgroup before using it.

Retrofitter Foundry

Retrofitter Foundry is an affordable mana sink that can create tokens. It allows you to activate its ability multiple times per turn, which means you can use it to generate tokens even when you have a lot of excess mana. The ability to create multiple tokens makes it a valuable card for any deck that needs to flood the board with creatures quickly.

Blade of Selves

On this list of token generators, many are best suited for the Commander format. Blade of Selves is a prime example, as it was specifically designed with the format in mind. Equipping a creature with the Blade will cause token copies of that creature to be made and attack other players whenever the equipped creature attacks.

This ability is incredibly strong, especially for Commander decks that feature powerful commander creatures with trample or potent ETB effects. Without Blade of Selves, these creatures can only attack one player at a time. But with it, they can wreak havoc on multiple opponents simultaneously, potentially taking out several players in one fell swoop.

Batterskull

Batterskull is a powerful token generator because of its living weapon mechanic. Although it may not fit the traditional definition of a token generator, it’s still a highly versatile card that creates a token that can be equipped to any creature. Once Batterskull enters the battlefield, it immediately creates a 0/0 Germ token, which can be equipped with the card itself. It’s a must-have card for any Stoneforge Mystic deck, as it can come into play quickly and dominate the game.

Multicolored Token Generators

Dragon Broodmother

This dragon from the Alara Reborn set is appropriately named, as its ability is truly fearsome. Although paying all that mana for a 4/4 flyer may not seem like a great deal, its ability more than makes up for it.

The card’s ability allows you to create a 1/1 dragon token during each upkeep, not just your own. This means that in a four-player Commander game, you can quickly accumulate a whole swarm of dragon hatchlings, each with devour 2. These dragons can even consume each other to become bigger and stronger. With the potential to become 3/3, 5/5, or even 7/7, this dragon is a must-have for any Commander deck that supports its colors.

Sorin, Solemn Visitor

Sorin, Solemn Visitor is a multicolored card that includes white, released in the Khans of Tarkir set in 2014. The card has an impressive track record, with fifty-eight Grand Prix Top 8 and four Pro Tour Top 8 finishes to its name.

Sorin’s abilities are impressive, allowing you to generate tokens and increase the power of your creatures while giving them lifelink for a turn. The card has seen significant success in the infamous Abzan deck, with most of Sorin’s top finishes coming from that deck. The card’s token-generating ability requires you to remove two counters, but in doing so, you can place a 2/2 black vampire creature with flying onto the battlefield under your control. This ability makes Sorin a great choice for a token-generating deck and is legal in several formats, including Pioneer, Modern, Legacy, Vintage, and Commander.

Final Thoughts

Token-based decks can be a lot of fun and can bring some unique and powerful strategies to the table. With so many great token generators available, there’s always room to experiment and find new ways to dominate your opponents.

The post The Best MTG Token Generators appeared first on Culture of Gaming.

]]>
https://cultureofgaming.com/the-best-mtg-token-generators/feed/ 0
Fetch Lands in Magic The Gathering: Types, Rules, and Lists https://cultureofgaming.com/fetch-lands-in-magic-the-gathering-types-rules-and-lists/ https://cultureofgaming.com/fetch-lands-in-magic-the-gathering-types-rules-and-lists/#respond Sat, 08 Apr 2023 14:36:25 +0000 https://cultureofgaming.com/?p=39194 Fetch lands are a specific category of land cards in MTG that allow players to sacrifice them and search their library for another land card, often with a specific set of characteristics. They play a crucial role in mana fixing and deck thinning, ensuring that players have access to the right colors of mana when […]

The post Fetch Lands in Magic The Gathering: Types, Rules, and Lists appeared first on Culture of Gaming.

]]>
Fetch lands are a specific category of land cards in MTG that allow players to sacrifice them and search their library for another land card, often with a specific set of characteristics. They play a crucial role in mana fixing and deck thinning, ensuring that players have access to the right colors of mana when needed.

What Are Fetch Lands?

Since their inception, fetch lands have been a hot topic among Magic The Gathering players. I remember attending my first Friday Night Magic event, where someone attempted to explain the concept of fetch lands and their significance. I didn’t fully grasp the concept at the time, but now, years later, I’m here to share everything I wish I had known about fetch lands when I first started playing.

Fetch lands are a type of land card that can be sacrificed to search for and retrieve another land from a player’s deck. While there are more than 25 lands in Magic The Gathering classified as fetch lands, only 10 of them are commonly referred to as “Fetch Lands” by players.

This information might seem confusing to new Magic The Gathering players, but learning just a few essential aspects of fetch lands will quickly turn you into an expert.

Having a solid understanding of fetch lands and their mechanics is crucial since it’s nearly impossible to play Magic The Gathering without encountering them. The key to understanding fetch lands lies in their name.

All fetch lands, as the name implies, “fetch” another land from your deck. Regardless of the specific fetch land being discussed, the primary function of a fetch land in Magic The Gathering is to search for and retrieve another land from your deck.

Each MTG fetchland has an associated cost for activating its ability, which typically involves sacrificing the fetch land and sending it to the graveyard. Additionally, fetch lands have various costs and restrictions that determine the type and quantity of lands they can fetch from your deck.

Some fetch lands are more suitable for specific formats than others, but there are 10 particular fetch lands that every Magic player should be aware of.

The Original Ten Fetch Lands

The first ten fetch lands were introduced in the Onslaught and Zendikar blocks. They are often considered the most powerful and popular fetch lands in MTG. Here is a list of these essential fetch lands:

  1. Flooded Strand – Sacrifice to search for an Island or Plains.
  2. Polluted Delta – Sacrifice to search for an Island or Swamp.
  3. Bloodstained Mire – Sacrifice to search for a Swamp or Mountain.
  4. Wooded Foothills – Sacrifice to search for a Mountain or Forest.
  5. Windswept Heath – Sacrifice to search for a Plains or Forest.
  6. Marsh Flats – Sacrifice to search for a Plains or Swamp.
  7. Scalding Tarn – Sacrifice to search for an Island or Mountain.
  8. Verdant Catacombs – Sacrifice to search for a Swamp or Forest.
  9. Arid Mesa – Sacrifice to search for a Plains or Mountain.
  10. Misty Rainforest – Sacrifice to search for an Island or Forest.

The Allied Fetch Lands

The Onslaught set, released in 2002, introduced five new fetch lands:

Fetch Land NameFetchable Land TypesMana Association
Polluted DeltaIsland, SwampDimir (Blue, Black)
Bloodstained MireSwamp, MountainRakdos (Black, Red)
Wooded FoothillsMountain, ForestGruul (Red, Green)
Windswept HeathForest, PlainsSelesnya (Green, White)
Flooded StrandPlains, IslandAzorius (White, Blue)

These fetch lands enter the battlefield untapped, but require you to pay 1 life to sacrifice and activate them. Furthermore, they can only fetch “allied color” lands from their designated pair. In Magic The Gathering, allied colors refer to color pairings that are naturally synergistic with one another, such as red and black (also known as “Rakdos”).

For example, Bloodstained Mire’s ability:

Tap, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

The fact that fetched lands enter the battlefield untapped offers a considerable advantage!

At first glance, you may question the logic behind spending 1 life to fetch a land. However, in specific scenarios, this trade-off can be highly advantageous. Fetch lands can be a game-changer when using a multi-colored mana base and struggling to draw the appropriate land colors from your deck.

Consider a situation where you cannot access 2 of the 3 colors of mana required for your deck to function effectively; this predicament could be particularly detrimental during the early stages of the game.

So, which option is more favorable? Sacrificing 1 life to fetch the necessary mana and immediately casting spells to challenge your opponent, or being immobilized for several turns, providing your opponent with ample opportunity to fortify their defense?

Enemy Fetch Lands

The initial 5 fetch lands were incredibly popular among Magic: The Gathering players, prompting Wizards of the Coast to introduce 5 more in the 2009 “Zendikar” set.

Fetch Land NameFetchable Land TypesMana Association
Marsh FlatsPlains, SwampOrzhov (White, Black)
Scalding TarnIsland, MountainIzzet (Blue, Red)
Misty RainforestIsland, ForestSimic (Blue, Green)
Verdant CatacombsForest, SwampGolgari (Green, Black)
Arid MesaPlains, MountainBoros (White, Red)

These opposing-color “fetch lands” completed the set, representing every two-color combination in Magic.

Two-color combinations in Magic: The Gathering are often identified by the symbol or the name of the “Ravnica Guild” sharing the color identity of those two colors. Opposing-color pairings are situated across from each other on Magic’s “Color Pie,” while allied colors are adjacent.

These lands not only provide players with enhanced control over their mana bases, but they also grant multicolor decks considerable extra advantages.

While some might contend that fetch lands don’t offer inherent benefits unless a deck’s mana structure necessitates them, it’s tough to overlook their adaptability across various scenarios.

In spite of their steep price, fetch lands are exceptionally versatile in decks designed around specific game plans.

It’s worth noting that while the 10 fetch lands previously mentioned are generally the ones Magic players refer to when talking about “fetch lands,” although they are not the only fetch lands in the game.

Other Notable Fetch Lands

Beyond the original ten, several other fetch lands have been introduced in MTG over the years. Some noteworthy examples include:

  1. Fabled Passage – This versatile fetch land allows you to search for a basic land card and put it onto the battlefield tapped. If you control four or more lands, the fetched land enters the battlefield untapped instead.
  2. Prismatic Vista – Similar to Fabled Passage, Prismatic Vista allows you to search for a basic land card, which enters the battlefield untapped. However, it does not have the condition of controlling four or more lands.
  3. Evolving Wilds and Terramorphic Expanse – These fetch lands have identical abilities, allowing you to search for a basic land card, which enters the battlefield tapped. They are particularly useful in budget decks and limited formats.
  4. Ash Barrens – This fetch land has a unique cycling ability, which lets you discard it and search for a basic land card, revealing it and putting it into your hand. It can also be played as a colorless mana source.

What Makes Fetch Lands So Valuable? Interactions

Fetch lands offer strategic advantages and have unique interactions with other cards in MTG. Some important rules and interactions to consider are:

Fetching Duals

Consider these lands and their type line between the illustration and text box:

You may notice that Flooded Strand is labeled “Land,” Hallowed Fountain reads “Land – Plains Island,” and the Island displays “Basic Land – Island.”

Since Flooded Strand enables you to search your library for a Plains or an Island without specifying basic or nonbasic, you can fetch an Island or the Hallowed Fountain shockland, as it possesses both Plains and Island as its subtypes. If you have the OG dual lands, you could also fetch them, for example Volcanic Island.

Additionally, you could fetch Watery Grave, Temple Garden, Godless Shrine, Steam Vents, Sacred Foundry, or Breeding Pool, as each of them has either Plains or Island as a basic land type.

To have shocklands enter the battlefield untapped, you would still need to pay two life, as their enter-the-battlefield (ETB) condition still applies. Fetch lands don’t indicate whether the fetched cards enter tapped or untapped, so that’s determined by the fetched card’s conditions.

Shuffle Effect

The “shuffle” effect provided by fetch lands can be beneficial. Suppose you’re using Brainstorm, which lets you draw three cards and put two back on top of your library. If you have cards in your hand that won’t be useful in the next couple of turns, you can cast Brainstorm, place the undesirable cards on the top of your library, and then fetch a land.

By doing so, you’ll shuffle and discard the unhelpful cards. Combine this with a few scrying cards, and you’ll gain greater control over your draws.

Graveyard Interactions

Fetch lands can be used as a resource in the graveyard, as they can be returned to the battlefield or hand through various card effects.

Landfall Triggers

Lastly, fetch lands can trigger “landfall” effects multiple times by fetching a land and then placing another land on the battlefield. This can help you rapidly accumulate a significant advantage.

Fetch Land Strategies and Deck Building

Fetch lands can significantly impact your deck’s performance, offering various strategic benefits. Here are some tips for incorporating fetch lands into your deck:

  1. Dual lands synergy: Pair fetch lands with dual lands that have basic land types, such as shock lands or original dual lands, to maximize your mana-fixing capabilities.
  2. Multicolor decks: Fetch lands are particularly useful in multicolor decks, as they help ensure you have access to the necessary mana colors.
  3. Three or more colors: If your deck has three or more colors, consider using a mix of fetch lands and dual lands to create a flexible and efficient mana base.
  4. Balancing fetch lands and dual lands: While fetch lands are powerful, they should not replace all of your dual lands. Balance your mana base by including both fetch lands and dual lands to avoid over-reliance on fetch effects.
  5. Life loss consideration: Be aware of the life loss associated with some fetch lands, particularly when paired with shock lands. In aggressive metagames, the life loss can become a significant drawback.

Where to Get Fetch Lands

So, we all know fetch lands are powerful and pricey, but they’re essential for certain formats, right? Now, how can we get them without spending a fortune?

Original Cards

Well, when you’re looking to buy fetch lands, it’s all about being smart with your choices. I’d recommend going for an open marketplace rather than just a single seller. Why? Because with multiple sellers competing, you’re more likely to find a better price. A great example is eBay. By browsing through the listings, you might stumble upon some fantastic deals, especially if a seller has accidentally underpriced something.

TCGPlayer is another open market for Trading Cards Games, including Magic and Pokemon.

Another option worth considering is Amazon. Although there’s no “low listing and bidding,” prices are usually quite competitive, with multiple sellers vying for your attention. And when you factor in shipping costs, you might find that Amazon offers quite affordable prices, at least for older MTG cards.

Proxy MTG Cards

If you want to save money, you can also buy high quality MTG proxy cards. For example, a website called ProxyMTG.com offers very realistic proxy cards for a great price. You can get a set of fetch lands for around $35.

ProxyKing.biz is another popular proxy card website.

Conclusion

Fetch lands are a vital component of many MTG decks, offering strategic advantages through mana fixing, deck thinning, and unique card interactions. By understanding the different types of fetch lands, their rules, and their potential impact on your deck, you can make informed decisions during deck construction and improve your overall gameplay.

The post Fetch Lands in Magic The Gathering: Types, Rules, and Lists appeared first on Culture of Gaming.

]]>
https://cultureofgaming.com/fetch-lands-in-magic-the-gathering-types-rules-and-lists/feed/ 0
Monarch Mechanic in Magic: The Gathering https://cultureofgaming.com/monarch-mechanic-in-magic-the-gathering/ https://cultureofgaming.com/monarch-mechanic-in-magic-the-gathering/#respond Sat, 08 Apr 2023 03:10:27 +0000 https://cultureofgaming.com/?p=39177 Magic: The Gathering is a complex and constantly evolving game that features countless cards with unique abilities and mechanics. One of the more recent additions to the game is the “Monarch” mechanic, which was introduced in the Conspiracy: Take the Crown set in 2016. The Monarch is a player designation that grants special status to […]

The post Monarch Mechanic in Magic: The Gathering appeared first on Culture of Gaming.

]]>
Magic: The Gathering is a complex and constantly evolving game that features countless cards with unique abilities and mechanics. One of the more recent additions to the game is the “Monarch” mechanic, which was introduced in the Conspiracy: Take the Crown set in 2016.

The Monarch is a player designation that grants special status to the player with the title. When a player is the Monarch, they get to draw a card at the beginning of their end step. This can be a powerful advantage, especially in long games where players are running low on resources.

But the Monarch is not a permanent designation. Other players can steal the title by dealing combat damage to the current Monarch, at which point the attacker becomes the new Monarch. This means that players need to be strategic in their efforts to gain and maintain the title.

What is the Monarch in MTG?

The Monarch mechanic is a unique feature in Magic: The Gathering that adds an interesting twist to gameplay. It is not a card itself, but rather a player designation that is introduced into the game through certain cards. When a player becomes the Monarch, they are granted special status and the ability to draw an additional card at the beginning of their end step.

There are several cards that utilize the Monarch mechanic in MTG, including Thorn of the Black Rose, Crown-Hunter Hireling, Queen Marchesa, Custodi Lich, and Skyline Despot. These cards introduce the Monarch role into the game when played by a player.

The Monarch mechanic is present in two MTG sets: Conspiracy: Take the Crown and Commander Legends. In these sets, there are 31 different cards that involve the Monarch in some way, with a fairly even distribution among the different colors.

While the Monarch mechanic may not be the most popular or common feature in MTG, it can certainly create a unique and intriguing game when combined with supporting cards. Playing with the Monarch can force players into a more political game, as players may try to steal the title from one another in order to gain the advantage of drawing additional cards.

Overall, the Monarch mechanic is a fascinating addition to MTG that adds complexity and depth to gameplay. If you’re interested in trying out this mechanic, consider using cards from Commander Legends to create a Monarch-focused deck.

What Can the Monarch Do?

The Monarch is a player designation in Magic: The Gathering that offers two triggered abilities. The first ability is the most coveted by players, as the Monarch is allowed to draw an additional card at the beginning of their end step. This gives the Monarch a significant advantage over other players and can open up new strategic options.

To become the Monarch, a player must have the status at the beginning of their end step. If they lose the designation before their next turn, they will not be able to draw an extra card. However, if a player gains the status during their turn, they will be able to draw a card at the beginning of their end step.

The second ability associated with the Monarch is the way in which the designation switches between players. When a player deals combat damage to the Monarch, they lose their title and the attacker becomes the new Monarch. This is the main way in which the Monarch designation changes hands during gameplay.

It’s important to note that the Monarch mechanic operates a bit differently than other triggered abilities in MTG. Typically, when an ability is triggered, the player who activated the ability becomes the controller. However, with the Monarch, the triggered abilities are considered to have no source. This means that whoever is the Monarch when the abilities are triggered, is in control of the abilities. Even if the ability causes the Monarch to switch between players, the original Monarch who triggered the ability remains in control of it.

How to Become the Monarch in MTG

There are two primary ways to become the Monarch during a game. The first way is to play a card that grants you the designation of Monarch. This is the only way to become the Monarch if the role has not been introduced into the game yet. Queen Marchesa is an example of a card that allows you to become the Monarch when it enters the battlefield.

If a player is currently the Monarch and you play a card that designates you as the Monarch, the other player immediately loses their status and you take over the role and associated abilities.

The second way to become the Monarch is to take it from the current Monarch through combat. If a creature you control inflicts combat damage on the current Monarch, the designation will immediately switch over to you. This creates an opportunity for the Monarch status to switch potentially every turn, even if there are not many Monarch cards involved.

There is a third, less common, way for a player to become the Monarch. If the current Monarch leaves the game, typically due to being eliminated, one of the remaining players will become the Monarch. The player who is currently active when the Monarch leaves the game will take over the role from the eliminated player. This method of becoming the Monarch is less predictable and harder to strategize around.

Overall, becoming the Monarch in MTG can provide a significant advantage during gameplay. Players must be strategic in their efforts to gain and maintain the Monarch status, and must also be mindful of the various ways in which the designation can change hands.

What Happens When the Monarch Leaves the Game?

When a player who is the Monarch leaves the game, their objects and associated effects also leave the game. However, if there is an active player when the Monarch leaves, that player immediately becomes the new Monarch. If there is no active player, the next player in turn order becomes the Monarch. If none of the remaining players are able to become the Monarch, the Monarch leaves the game without being taken over by another player. However, a player can still be designated as the Monarch if they meet the conditions on a card that declares them to be the Monarch.

Is the Monarch Mechanic Legal in EDH?

The Monarch mechanic is legal in Commander MTG and can be played by choosing a legendary creature monarch card as your commander. Queen Marchesa and Jared Carthalion, True Heir are two good options that grant you status as the Monarch upon entering the battlefield, and their colors dictate the possibilities for the other 99 cards in your deck.

What About Modern?

However, the Monarch mechanic is not legal in Modern MTG because the sets that include cards with the Monarch mechanic, Conspiracy: Take the Crown and Commander Legends, are non-standard sets. This means that the cards that facilitate the Monarch mechanic are not legal in Modern and players cannot become the Monarch in a game of Modern.

Should I Play With Monarch Cards?

While Monarch and its associated cards are not staple cards for most decks, it can be a successful strategy for specific types of games. The Monarch mechanic fits into a niche of political, multiplayer games, and can control the flow of the game if used correctly. Knowing when to include Monarch cards in your deck can be productive and enjoyable, but they are not a must-have for most decks.

Monarch is a good mechanic for Commander MTG and is supported in the Commander Legends set, which is intended for the Commander format. Monarch functions well in most multiplayer games, but the number of players will affect strategy since the Monarch can easily switch between players. Introducing the Monarch will incite action and combat from other players, shift the focus of the game, and may introduce alliances. Therefore, be prepared for its effects and take advantage of them.

The post Monarch Mechanic in Magic: The Gathering appeared first on Culture of Gaming.

]]>
https://cultureofgaming.com/monarch-mechanic-in-magic-the-gathering/feed/ 0